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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Ginger Naari
Science and Trade Institute Caldari State
2
|
Posted - 2016.08.31 14:16:35 -
[1] - Quote
So ftp is here? I'm so glad I paid my subs all this time. |

Ginger Naari
Science and Trade Institute Caldari State
6
|
Posted - 2016.08.31 16:03:56 -
[2] - Quote
I'm Harmless wrote:HAHAHAHAA
The amount of desperation by CCP is comical.
here is how you get people to resub and play
"Dear vets, jump fatigue and SP trading were terrible mistakes, we are sorry, please resub your 15 accounts and we'll make it all go away.
Until then, thanks but no thanks.
ps.
"You can only post every 5 minutes because your account is less than 2 days old. You can post a new one in 88 seconds."
what the hell is this garbage?
Had the same thing trying to post as well. |

Ginger Naari
Science and Trade Institute Caldari State
8
|
Posted - 2016.08.31 17:05:18 -
[3] - Quote
Brodit wrote:Okay. I'm down with the f2p aspect of this but your application of clone types is short sighted.
I have 6 chars spread over 2 accounts, and because I like to multi-box occasionally I have spent the last few years giving the alts some useful skills. Cloaking/Mining/Scanning/Combat and PI (I notice that alphas cannot do PI) They have been contributing in their own way to this game, for some, as long as 10 years. Okay they are not overwhelmed with skill points ranging between 450k to 30M sps but your proposal effectively neuters them. The Primary chars will be the Omega chars by default, and the alts on each account will become Alphas. No cloaking or PI and limited everything else. Cheers.
I'm not even sure there is a work around. If alt A wants to initiate PI, do I have to change them to omega clone then set the PI. If I then log on alt B make them Omega, will it halt the PI of alt A.
If your going down this route, I want a 3rd clone state. If an account is active (plex/sub'd) *Omega and Theta clones are in effect. If an account is inactive (no plex/sub'd) clones are alpha.
Revised States
Omega clone. Active skill training. All Skills. Theta clone. No skill training. All Skills. Alpha clone. Reduced skill training. Reduced skills.
That is all.
If your account is subbed...every character on it is Omega, so 2 accs subbed, 6 Omegas..Try to keep up ;)
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Ginger Naari
Science and Trade Institute Caldari State
10
|
Posted - 2016.08.31 17:47:30 -
[4] - Quote
thoryo darkstarz wrote:Q: What happens if my training queue contains Omega skills but I am in Alpha State?
A: We will pause your training queue and it will need to be manually restarted once the Omega skills are removed or the subscription is renewed.
so if i let my sub lapse do to work my skill que is going to stop training, im sorry thats bullshit. This game will be going the way of the titanic like every other mmo thats tried this.
Erm....If your sub runs out your skill queue stops anyway, so what's different? |

Ginger Naari
Science and Trade Institute Caldari State
13
|
Posted - 2016.09.01 16:13:32 -
[5] - Quote
David Grogan wrote:Major Trant wrote:Can I suggest CCP simplifies the list of what skills are available to each race's Alpha Clone to the following catagories:
- Common (which has the majority that are shared between them all)
- Amarr
- Caldari
- Gallente
- Minmatar
That way people can compare the differences between each race easier. how i think alpha accounts should be restricted 1. all races can cross train so new players can get a proper taste of eve online but only upto cruiser and medium sized weapons at level 3 2. restrict the max skill level for alphas to 3 for all the primary skills - max level 5 for drone operation skill but max level 4 for all other drone related skills. cannot train heavy drones or fighters (to stop people using geckos) 3. make all t2 modules require level 4 or higher 4. make all bc or larger ships require spaceship command 4 5. make all t2/t3 ships require at least 1 level 5 skill 6. mining barges/exumers/orca/freighters/jf/capitals cannot be used on alpha accounts 7. entosis, cloak, and cyno mods cannot be used on alpha accounts 8. pi is limited to level 2 command centers and level 2 inter planetary and level 2 remote sensing (max 3 pi colonies) 9. only one alpha account per computer can log in at any one time 10. alpha accounts can train mining frig 2 11. alpha accounts cannot create corporations or alliances but can join existing ones however they cannot be ceo of an existing corp or alliance. 12. alpha accounts cannot anchor structures larger than MTU or Mobile Depot 13. alpha accounts cannot assign/drones to other players 14. alpha accounts cannot do t2 invention/copy blueprints etc 15. alpha accounts cannot build t2/t3 or capital ships 16. alpha accounts cannot have more than 5 buy orders or 10 sell orders at any one time. 17. alpha accounts are forced to safety green in high sec (however accepting a duel or can baiting is allowed)
So you don't want them able to do basically anything? |

Ginger Naari
Science and Trade Institute Caldari State
15
|
Posted - 2016.09.01 18:04:40 -
[6] - Quote
Lothar Mandrake wrote:Ralph King-Griffin wrote:MidnightWyvern wrote:Tsukino Stareine wrote:Martin Corwin wrote:So trials are just getting an upgrade from 21 days to unlimited time. Meh. Wake me up when there's real news.  Pretty much what is happening yes I'm so happy more people are starting to realize this. It's really not going to change anything that much. We'll just have more people to play with. Why do you think I've largely keep quiet on the topic. It's a red herring, a deeply concerning one but far from the deathly shrieking some think it is. Also might be a faint, to thin the old guard somewhat (shah,dmc don't go, im right with you on principle but don't become martyr's because ye don't like the the weather forecasts) This is bad! You can't reverse this decision. Pandora's box on steroids. PLEASE DO NOT ALLOW TRAINING ON ANY SKILL PAST LEVEL 1 AT LEAST!!!! That will limit the damage these "free players" can do.
I'm beginning to see the issue with unlimited alts. |

Ginger Naari
Science and Trade Institute Caldari State
15
|
Posted - 2016.09.01 18:17:32 -
[7] - Quote
James Duadoulin wrote:Querns wrote:Regarding this question in the Q&A: Quote: Q: Are there restrictions on simultaneous log on for Alpha Clones?
It seems pretty obvious that you should NOT allow multiple alpha clones to be logged in simultaneously from one computer. Allowing this means that I, with a sufficiently powerful computer, can spin up a functionally unlimited number of characters with Mining Frigate trained, and use them to mine unburdened by the PLEX cost that would apply today. This would have the effect of reducing the cost of minerals to, functionally, zero, completely ruining a moderately healthy style of PVE. lol how many of us have laptops capable of playing eve in addition to our gaming rig? i know i have 3 laptops in addition to my gaming rig. only if they limit it by IP address will they be able to regulate it into uselessness. still doesnt stop a player from using free alts as ammo dumps. fit up a t1 hauler with t1 expanders scout your free alt into the area you intend to do PVE and pvp have them filled up with extra ammo and hull reps/ armor reps. log them off. now when you are in a region you only have to fly to the system you logged your alt off in log your alt in. have it jetison the ammo or repairers you need and then log off again. could save a crap ton of time for mission runners and pvpers who dont want to fly all the way home to refit and repair. we will find ways to use them . i can already see myself having at least 3 of them just for ammo dumps in the regions i operate in. maybe another as an uncloaky scout/ scanning ship.
Please...the screaming masses will never understand that not everyone is thinking about unlimited skill farms/miners/gank alts in fleets of 50 from every computer..
Personally I think they are mostly butt hurt over them paying for 2/3/4 and more accounts for years, but now someone is getting accounts for free, accounts that they can do a lot of things in that they'll never risk their indy alt doing...not realising ofc that they could actually make a couple of alts which are entirely disposable to try stuff they can't or won't risk an Omega account doing. |

Ginger Naari
Science and Trade Institute Caldari State
17
|
Posted - 2016.09.01 18:45:28 -
[8] - Quote
Winter Archipelago wrote:Tau Cabalander wrote:...Gnosis...
CCP may have overlooked this hull IF SKILLS ARE THE ONLY LIMITING FACTOR, which would be the obvious and simplest way to implement alpha clones. Nope. CCP have confirmed that the Gnosis is available for use. Oh, right. It wasn't clarified in this thread, in the dev post, or anywhere on the eveonline.com domain, where it might be easily seen or found by players of EVE Online, the game CCP created. IT WAS CLARIFIED ON REDDIT. CCP, please. Posting information to Reddit instead of your own bloody site is frustrating and insulting. It's enough of a challenge to sift through multiple threads and dev blogs to put together relevant information. Having to include Reddit in that search (actually, going to Reddit first instead the official site) is just silly. At the very least, cross-post the information to both sites. It won't hurt to put a link in the thread dedicated to the subject (ie., this one) pointing to the question that was answered, either.
It's strange that he can be bothered answering there instead of here really.
Annoying as well as the only time I ever use Reddit for anything is when something like this happens :/ |

Ginger Naari
Science and Trade Institute Caldari State
17
|
Posted - 2016.09.01 19:35:21 -
[9] - Quote
Borgum wrote:In case this was not asked: For the char and alts that were trained up from 0 skills on the current subscription plan, will the new free clone skills be reimbursed per char if we've already spent the time and real life money to train them?
No. |

Ginger Naari
Science and Trade Institute Caldari State
19
|
Posted - 2016.09.02 12:26:20 -
[10] - Quote
fluffy jo wrote:I think the alpha clone idea could be a good thing for eve. It will provide more pilotGÇÖs in eve, more life in eve. Some of these alpha pilotGÇÖs will be good for eve and some bad.
A Few minor thoughts Most solo freighters will now be able to have a scout Every roam will have a suicide scout. Gankers can have a character ready to go in every trade route. Every Duel will have a neut suicide logi ready to warp in. I am not sure if the added pilots will add any quality to eve.
A few minor thoughts about passive game play that may, or may not, have been made. Probably have been made.
My concerns are really with clone going from alpha to omega, learning skills and doing a job, then dropping back to alpha. PI . learn 5+ planets with good command center while an omega and then going to alpha. Can they control 5+ planets and can they control a good command center? I would hope only 1 planets, and cannot control a good command center.
Manufacturer and Science jobs that have been learnt while at omega and have submitted 10+ jobs and then going to alpha. Can they then deliver the jobs which they donGÇÖt have skills to submit? I would hope they cant deliver any jobs they donGÇÖt have skills to submit.
This could be any tech 2 job or 6 month research job
This is also really important for long time research jobs, as this will kill the copy business of high send BPOGÇÖs, particularly on long time research like capital or structure ME etc.
Although to submit a 2nd time the account will need to be an omega again. And you could sort of do this now on a 2nd account, but this just makes it so much easier.
This clone change could be good or bad. Lots of these alpha pvp pilots will leave as they will be outgunned I fear.
Cheers
I get what you are saying.
PI should scale down if someone drops to an Alpha state after skilling up as an Omega, if they have unsubbed the jobs should drop to what's allowed as an Alpha, if that means their PI stops, fine.
Indy, same, if someone has skilled up to run 10 science/research slots and then they drop to Alpha state the jobs should stop until Omega state is applied again. Why should anyone expect jobs or PI to continue if they aren't subbed? The skill queue doesn't.
This might happen now anyway, I'm not sure.
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Ginger Naari
Science and Trade Institute Caldari State
19
|
Posted - 2016.09.02 16:40:23 -
[11] - Quote
Just released....
https://community.eveonline.com/news/dev-blogs/clone-states-post-announcement-follow-up/ |

Ginger Naari
Science and Trade Institute Caldari State
19
|
Posted - 2016.09.02 18:25:24 -
[12] - Quote
0bama Barack Hussein wrote:Zappity wrote:Didn't see that coming.
T3Ds, cloaking, and cyno are not usable on alpha clones so I don't really see a problem with the concept. More people flying T1 frigs, destroyers and cruisers is good for the game. I foresee herds of low skill but free miners across New Eden, though. That is a concerning.
This is really critical:
Q: Are there restrictions on simultaneous log on for Alpha Clones?
A: We have not decided whether the simultaneous log on restrictions from the current trial system will apply to Alpha Clones. The decision will partly depend on your feedback, as well as our technical investigations over the coming months. PLEASE limit the number of simultaneous logins for alpha clones. I suggest two or three. That is enough to let people taste alt play without becoming blatantly exploitative. It also limits the inevitable uptick in ganking, though probably not by enough.
This, This, This. Happy to see EvE has responded to challenge provided by Elite and SC with soon upcoming (more wider range of) planetary landings.
Where have you read that? |

Ginger Naari
Science and Trade Institute Caldari State
24
|
Posted - 2016.09.05 19:11:13 -
[13] - Quote
Alexis Red wrote:Great idea for those who don't play often enough to justify a continuous subscription.
With that said, I made a post in Features and Ideas, that I will also leave here.
Create a New Micro-Plex Shorter term Subscription or Omega State 3 Day pass. Sell them in bulk packs of 10 for $19. and let buyers sell them on the open market, just like Plex 30 day passes are now.
I would buy a pack as it would last me 3 or 4 months of game play, at my random login pace.
Best wishes, for an otherwise decent idea that could grow into something more realistic.
I quite like that idea..
It's perfect for the serving military guys as well, they can get a couple of days play rather than having to sub for a month when they would have to waste it.
It keeps the skill queue going for a few days here and there as well. |

Ginger Naari
Science and Trade Institute Caldari State
25
|
Posted - 2016.09.06 08:04:15 -
[14] - Quote
I haven't read all the arguments about pay 2 win, tbh I got bored after 3 pages of the merry go round 
Why do players think this game has suddenly become pay 2 win? The way I'm looking at it is that for the last 4 years since I joined you either do a trial and don't sub, or you do a trial and sub, or just discover the game, sub for a month and decide that way. But at no time over those years has converting from a trial account to a full sub been called pay 2 win.
So what's changed? They still either sub or don't sub after the change, fine some might sub for a month to try for some more skill points, but they'll lose access to them when that month sub runs out, exactly as they do now. Some will probably be ok with what they have for free and be very happy if they can get into a decent corp with a srp when they go on a roam and lose a ship.
But all this negativity....I'm sure any prospective new players reading this and other threads can't wait to join the fun ;/
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Ginger Naari
Science and Trade Institute Caldari State
26
|
Posted - 2016.09.06 08:47:20 -
[15] - Quote
Teckos Pech wrote:Ginger Naari wrote:I haven't read all the arguments about pay 2 win, tbh I got bored after 3 pages of the merry go round  Why do players think this game has suddenly become pay 2 win? The way I'm looking at it is that for the last 4 years since I joined you either do a trial and don't sub, or you do a trial and sub, or just discover the game, sub for a month and decide that way. But at no time over those years has converting from a trial account to a full sub been called pay 2 win. So what's changed? They still either sub or don't sub after the change, fine some might sub for a month to try for some more skill points, but they'll lose access to them when that month sub runs out, exactly as they do now. Some will probably be ok with what they have for free and be very happy if they can get into a decent corp with a srp when they go on a roam and lose a ship. But all this negativity....I'm sure any prospective new players reading this and other threads can't wait to join the fun ;/ There is a contingent in this discussion that are worried that the game will be perceived as Pay-to-Win by the new players coming in under the supposed Free-to-Play mode. Their argument is that it is not really Free-to-Play, but more of an unlimited trial period. You can play as long as you want without opening your wallet, but there are hard constraints on what ships and skills you can use in game if you opt for this option. And to move beyond these limitations...get out the credit card. There is some validity to what they are saying, but then again EVE is not like most other games that are Free-to-Play in that they lack the spontaneous order/emergence aspect that comes with EVE. My example has been World of Tanks with is both Free-to-Play and Pay-to-Win also does not allow for much Spontaneous Order either. The matches are controlled by a Match Maker and there is a fixed number of players on each side. So things like spying, corp thefts, etc. are largely not an issue.
Yes, I get what you're saying.. |

Ginger Naari
Science and Trade Institute Caldari State
26
|
Posted - 2016.09.06 18:46:16 -
[16] - Quote
Jessica Starblaze wrote:Daylan Vokan wrote:Jessica Starblaze wrote:Daylan Vokan wrote:
Well for one can you show me where i can get a 75 mill sp alpha and i dont need a subscription for it please. If you had read it that is what he's proposing,
Let me give you a theoretical example: Scenario 1: Alpha clones are added to the game with a 5 mi sp limit. A new or existing player goes and makes a new char, upgrades to omega and either invests a lot of ISK or RL $ to push his char up to 75 mil. Scenario 2 (the theoretical proposed scenario): Alpha clones are added to the game with a 75 mil sp limit: A new or existing player goes and makes a new char, invests the same amount of ISK or RL $ to push his char up to 75 mil sp. So where is the difference in both scenarios in regards to: Daylan Vokan wrote: The first and foremost problem of your Utopian free play mode is that any current player could create a free character blast it upto what ever he needs with injectors and have a very skilled toon instantly and not have to bother with a subcription for it negating your 8 year principle straight down the crapper.
I can think of many ways this could be abused by the current player base much to the disgust of any new player that will definitely see as Pay2win from a new player stand point as all alpha would not be created and be able to train within a set parameters equally unless they got their wallets out.
? There is none, so your counter argument if anything is valid against skill injectors and not against giving new players a little bit more room to develope their chars. Again, having to pay plexs to keep omega status in scenario 1 does not matter at all. If you can push that much money or ISK into creating a new char, the cost of plex is not a factor at all in general and not of any interested to the neutral player who does not want to drop any money to boost his sp. The big difference here is that in scenario 2, the new player does have a lot more room to develope his char and gets access to more fun toys. And again: I am not saying 75 million is a reasonable limit, but at the very least new players should have the ability to cross train races, so they can test different races and playstyles without having to train support skills on 4 different chars over and over again. It's just an open ended trial, the object is to get people to sub into the game not open it up so there is no reason to sub, is there something you don't follow. I fully understand what your saying and it's ridiculous. They have opened it up to anyone expired or not they have taken away time restrictions on the trial and increased the skill point gain on the freeplay mode three fold and its still not enough. It really is no wonder they post stuff and go ahead regardless of what the player base says as most of it is complete BS, Rings true of biting the hand sometimes. PS. i was anti extractors and injectors and was posting for 7 weeks when that was at its peake before another comes up with CCP shill crap. You still have not answered my question and you are just putting words into my mouth. Nowhere did I say that the game should be fully available for alpha players. I simply pointed out that your argument makes no sense in the given context, because the 5 million sp limit will not stop people from using the skill injector path if that is what they want to do. In my last post added that they should at least be able to cross train. The reason for that is quite simple: When you start EvE you most likely have no idea what the strength or weaknesses of certain races. Which weapon systems different races use and the slight differences in playstyles that are better suited for certain weapon systems. Giving new players at least the chance to explore them all with one char is quite different from saying that people should be able to enjoy the full game for free. Go ahead and get into rookie help for some time and see how many new pilots are already complaining about the long training times, while now they train at the same rate as subs and can easily just switch to another races ships if they do not like their initial choice. With the current plan for alphas they have to completly start over again and have to train skills they already trained on their first char and on top of that at a slower rate than now. I can assure you, this will not be very motivating from my experience of working with new eve players for many years.
Why should they be able to cross train? Yes they have to train over if they hate Gallente and would prefer Caldari.
We can't! I made some errors over the last 4 years but have had to suck it up and deal with it, they can too, all they have to do is sub, and, until lately, we were all stuck with the same skill queue ticking over. This is just an extended trial, that's what you all have to deal with, let them moan as much as they like...
As for injectors fine let them buy one, a player starting out now can as well if he wants, and this is where it gets exactly the same, now or in November....To benefit from them, you have to stay subbed, it doesn't matter if a character was made 12 years ago, or in a couple of months, no sub and they'll be equal apart from some experience with fits etc, but google takes care of that to a large extent. |

Ginger Naari
Science and Trade Institute Caldari State
28
|
Posted - 2016.09.09 18:58:18 -
[17] - Quote
Egsise wrote:I remember when I started Eve I knew it takes years to train the skills. That was actually the biggest reason I started Eve, I wanted to play a game that isn't over in six months like majority of games today. When I ask why someone doesn't play Eve is that they worry that it takes 25 years to train everything to max level, and they could never catch those who have started earlier.
Most new players don't understand that the reason why they can't do mission X or win that pvp fight is that they don't have corpmates who fly with them, not the lack of skills.
I'm not sure if this is covered so here's my opinion about multiboxing. I think you should not be allowed to log in more than one alpha clone at the time. The alpha clone is targeted to new players and they need to learn that if they need more than one ship, well they need friends then not multiple accounts what they use to solo for six months and then quit Eve because it's boring.
If an old player with multiple accounts wants to look what Eve is now, well he doesn't need more than one account at the time for that or to sell assets to plex or just to chat with old corpmates.
You shouldn't be allowed to log in an alpha clone with omega clone(s). You are not allowed to do it with trial accounts either.
I'll reiterate something, maybe it'll get an answer...
I own 4 accounts (3 are playing accounts)
If I decide to let 2 lapse into an Alpha state, why EXACTLY shouldn't I be able to log them on along with the remaining Omega account(s) which I own and have subbed for over 4 years?
Stopping a player logging on his/her accounts however they like is just stupid. Any present player should be able to take advantage of f2p if he/she needs to without that restriction.
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Ginger Naari
Science and Trade Institute Caldari State
28
|
Posted - 2016.09.09 20:29:51 -
[18] - Quote
Teckos Pech wrote:Ginger Naari wrote:Egsise wrote:I remember when I started Eve I knew it takes years to train the skills. That was actually the biggest reason I started Eve, I wanted to play a game that isn't over in six months like majority of games today. When I ask why someone doesn't play Eve is that they worry that it takes 25 years to train everything to max level, and they could never catch those who have started earlier.
Most new players don't understand that the reason why they can't do mission X or win that pvp fight is that they don't have corpmates who fly with them, not the lack of skills.
I'm not sure if this is covered so here's my opinion about multiboxing. I think you should not be allowed to log in more than one alpha clone at the time. The alpha clone is targeted to new players and they need to learn that if they need more than one ship, well they need friends then not multiple accounts what they use to solo for six months and then quit Eve because it's boring.
If an old player with multiple accounts wants to look what Eve is now, well he doesn't need more than one account at the time for that or to sell assets to plex or just to chat with old corpmates.
You shouldn't be allowed to log in an alpha clone with omega clone(s). You are not allowed to do it with trial accounts either. I'll reiterate something, maybe it'll get an answer... I own 4 accounts (3 are playing accounts) If I decide to let 2 lapse into an Alpha state, why EXACTLY shouldn't I be able to log them on along with the remaining Omega account(s) which I own and have subbed for over 4 years? Stopping a player logging on his/her accounts however they like is just stupid. Any present player should be able to take advantage of f2p if he/she needs to without that restriction. Well, the technical aspects of this might be impossible...but from a theory stand point.... Limit it to 1 Alpha acount or 1 Alpha account/Omega Account?
What if CCP made a snapshot of the server from, say, the day before the announcement. That then becomes the number of accounts mixed between Alpha and Omega you can log on at any one time? |

Ginger Naari
Science and Trade Institute Caldari State
28
|
Posted - 2016.09.09 21:05:21 -
[19] - Quote
Teckos Pech wrote:Rin Aiko wrote:
I will answer. Ccp needs to make money.
This is designed to attract new players not for vets to unsub alt accounts.
@ccp - hope you know that if there is no limit to alpha log ins you will have a lot of accounts unsub. You will amywAy but it will be worse if no limit is in place. I have spoken to many guys who are talking just going alpha even on mains.
Guess we will see
Why on earth would they do that? Unsub their mains that is.
I was thinking the same thing..
As for me, I was speaking theoretically about a couple going Alpha and the possibilities.
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Ginger Naari
Science and Trade Institute Caldari State
77
|
Posted - 2016.09.28 07:58:45 -
[20] - Quote
Alotta Fagiina wrote:So if we already have an active account, doe this mean other alts on same account cant use there skills they have trained for specific tasks?
Or does this only apply to completely unsubbed accounts?
It only applies to unsubbed accounts, any subbed account has 3 Omegas, unsubbed account equals 3 Alphas.
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